Then I dug an underground tunnel to the base and put another hatch inside. I decided to experiment with the fancy new metal hatch. To stop zombies from strolling along the catwalk into our base, I destroyed its connection to our walls.
But this has to still let light through, so it became a greenhouse. Sometimes they fell down inside of the garden instead. Well, for some reason, that prompted zombies to spawn on top of my garden wall! And because I connected the garden wall to the base wall with a catwalk, they were strolling right on in. So I built a wood wall around the garden. But that hardly did anything to stop them. Much of this is trial and error based on how zombies respond to things that I build.įor example, I noticed that zombies could trash our garden if they got caught on the plants during a horde. So, I started fencing it in.
Now that we’ve put this much time into one location, we’ve been able to experiment with building things we don’t normally get to in a shorter game. We’ve gotten further than we have in a while - we survived the Night 36 horde last time we played. While I’ve mostly been writing about adventures in FFXIV, the Posse has also spent a good deal of time in 7D2D over the past few weeks.